Materials
Five effects, ready to drop in.
A material describes how a text is drawn: a fragment shader with named uniforms you can change while it runs. These five ship in blotter.ts/materials.
-
ChannelSplitMaterial
RGB channels drift apart
-
FliesMaterial
Text as a restless swarm
-
LiquidDistortMaterial
A pool-bottom ripple
-
RollingDistortMaterial
A wave rolls through
-
SlidingDoorMaterial
Panes that slide and split
None of them quite right? Write your own: a material is one GLSL function, and the bundled ones are written the same way you would.